virtual reality statistics

This revenue of global VR software within the B2C industry is predicted to increase substantially until 2027. Virtual Reality Statistics by Users. As it is, the forecast for 2022 is already a whopping 91.2 percent year-over-year increase. Japan is in a distant third place with $1.76 billion, followed by western Europe ($1.74 billion). Roughly 33 percent of respondents to an said the preferred an Apple-provided headset as their first choice, followed by Google at 20 percent. Metaverse Meaning - What is this New World Everyone's Talking About? There are no major studies that we know of, but ophthalmologists agree that VR is no worse for the eyes than a computer screen. What do consumers want to do the most in virtual reality? However, every review we commit to is unbiased, objective, and produced This mirrors a global trend of new technologies posing an increasing security risk in the eyes of consumers and corporations. In the United States alone, the growth of AR/VR tech will create 2.3 million jobs. The ideal entry-level account for individual users. Affiliate partnerships may affect where a particular product is listed within a review, but they In 2022, the VR market size is worth an estimated $12 billion U.S. dollars, 18. We would say yes. Almost one-third of VR users use virtual reality at least monthly, 4. DataProt is supported by its audience. By 2025, the worldwide AR/VR gamer user base will increase to 216 million users, 6. Request Sample Conversely, newspapers, magazines, traditional TV, and home video will shrink 1 percent, forecasts PwCs Global Entertainment & Media Outlook 20212025. participates in a series of affiliate partnerships - its visitors click on links that cover the How much is the VR industry worth in 2023? By 2028, the global AR/VR/MR market will explode to over $252 billion, 17. Virtual reality (VR) is a rapidly growing industry, which currently holds a large share of all content produced worldwide, and VR headset shipments have also increased over the last two years. One film commissioned by the United Nations highlighting Syrian refugees inspired one in six viewers to donate money to the cause. The latest statistics on virtual reality adoption confirm that many people still havent had the chance to try VR. The surveys virtual reality statistics show that 55% of Gen Z respondents who say they are familiar with VR have also tried it. A true tech and gaming savant, Ivan has been fascinated by the digital world since the early days of gaming on antiques such as the ZX Spectrum and Commodores beloved Amiga. However, a study shows that many consumers share their VR devices. Predictions for 2019 are nearly double: 1.7 million. But more importantly, nearly half of them are hiring people with the skills needed to capitalize on the metaverse and its opportunities. It all seemed to vanish. The following virtual reality statistics for 2022 will expound on the trend. In a survey conducted by Greenlight Insights, the majority of respondents said theyre familiar with VR. A sibling - augmented reality - has found widespread adoption by delivering many of VRs promised benefits without the clunky helmets and bulky gloves. Between 2021 and 2028, the markets CAGR (Compound annual growth rate) will reach around 31.4% overall. Head-mounted display devices account for 60% of the global VR revenue share, 25. This standalone VR HMD dominates Steams VR gaming statistics, overtaking the Valve Index headset (owned by 17% of SteamVR users). This is a significant boost. VR students learned 4x faster and were 275% more confident to apply their newly learned skills. Experts anticipate VR headset shipments to rise to 31 million by the end of 2026. The mention of the word metaverse rose sharply in corporate earning calls, with the word being mentioned 73 times in Q2 2021, : Morgan Stanley and other wealth management firms paid special attention to metaverse as an investment area in 2021. As a Premium user you get access to background information and details about the release of this statistic. terms. Despite low numbers for daily usage, its evident that VR is finally clicking with more people. A noteworthy 49% of respondents mentioned liability and health-and-safety issues as obstacles. Paired with that, managing traffic is another often overlooked field of potential use. According to a survey conducted by Yulio Technologies, nearly half of those over the age of 18 said that they would give VR a shot if they could. You need a Statista Account for unlimited access. Over half (55%) of VR users are highly satisfied with the tech reporting extreme or moderate satisfaction. Virtual reality is becoming increasingly popular, which means the job demand for the industry is also on the rise. DataProt is an independent review site dedicated to providing accurate information about various Accessed January 18, 2023. https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/, The Insight Partners. Gaming investments are expected to be followed by investments in healthcare (43%), education (36%), and military/defense (28%), which shows that the industry believes those sectors are going to see more VR usage in the future. Virtual reality sounds like something straight out of a science fiction movie, but believe it or not, its becoming a part of life in 2023. ", The Insight Partners, Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/ (last visited January 18, 2023), Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. dollars) [Graph], The Insight Partners, March 14, 2022. Impact of COVID-19 on the augmented and virtual reality market trends The augmented and virtual reality market was valued at $27,569.23 million in 2021, and is projected to reach $856,166.61 million by 2031, registering a CAGR of 41.1%. This is a key factor in the VR adoption rate - if the technology is to become truly profitable, more people need access to it. Last year in 2021, this combined global market reached $27.96 billion. Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new quarterly series called Hello Future from Facebook IQ, which shows the number of Facebook groups related to AR/VR has increased exponentially year on year, with South Korea (649 percent) heading the list. The global virtual reality market is expected to top $34 billion by 2023. A paid subscription is required for full access. What is your opinion on virtual reality? Virtual Reality Market Statistics. 72% of millennials report that they would rather spend money on experiences than material things. Virtual reality technology isnt perfect. We dissect and subject them to military-grade scrutiny in order to give you the document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_3" ).setAttribute( "value", ( new Date() ).getTime() ); Please fill out the form below and your selected Media Kit will be sent to you. Well dive into how popular virtual reality is, its demographics, and the economy behind it. The low entry cost and exceptional build quality helped push Oculus Quest 2 through the door. Continuing with the VR headset sales statistics, analysts estimate there are more than 5 million Oculus Quest 2 headsets in the wild. Only recently have we begun seeing hardware thats both high-end and reasonably priced. From market size and headset units sold, to commercial use and gaming, heres what we found out about this exciting technology: According to market reports gathered after the end of the fiscal year 2020, the VR market is on the road to becoming one of the most lucrative tech branches. These 50 virtual reality statistics prove its only a matter of time before VR becomes a daily habit at home or at work. Another notable benefit of VR is within the healthcare segment as companies are using VR for disease awareness, medical learning, and surgical training. best of the best. 83 percent of industry leaders believe that the pace of investment in immersive technology will increase: According to a 2021 XR Industry Insider Survey of 164 professionals from across industries, the investment climate is bullish. Considering Quests are typically sold for $299 to $399, that turns into 2 million units in a single quarter alone. This could allow healthcare to become among the top sectors gaining from VR in 2022. Samsung Showcases First Curved 4K 240 Hz Monitor, Classic BlackBerry Phones to Stop Running on January 4, PC Games That Grabbed Our Attention in 2021. no control over the personal opinions expressed by team members, whose job is to stay faithful to the truth It concluded that 29% of U.S.-based VR users are male versus 20% are female. Another 39% are investing in upskilling their current employees to gain the metaverse skills needed for the future. In practice, only 22% of children who have access to VR gear use their headsets for education, compared to 76% who use it for gaming. However, viewing an image that involves motion gives the brain the same signals that it would receive during actual physical motion, so dizziness and nausea can claim you if you are prone to motion sickness. This may not seem like a large number compared with other statistics on this list, but YouTube subscribers look for new VR videos almost every day. According to startup and small-business owners, as well as industry experts and consultants interviewed by Perkins Coie, social media plays a large role in learning about virtual reality facts and trends. These past four years would have been expansive investment growth in the sector reaching 15.5 billion Euros in 2022. Why? Whether youre interested in the latest PC and console gaming news, antivirus software, or smartphone reviews, or simply want to learn about the newest geeky gadgets around, we at KT have you covered, and Ivans likely the one well ask. Statistics on the current status of the market. Access to this and all other statistics on 80,000 topics from, Show sources information Samsung Gear and Google Daydream are the most popular VR headsets for mobile phones. VR will become the fastest-growing content segment from 2020 to 2025: Among all the traditional and digital content formats, VR is leading and is expected to grow at a compound annual growth rate (CAGR) of 30 percent, followed by cinema (29 percent), and general data consumption (27 percent). In 2019, the sales of the PlayStation VR headset hit 5 million units, making it one of the most popular choices for VR gaming, although Sony has yet to update its virtual reality sales statistics. If you are eager to know what is ahead for the thriving sector in 2022, here are the latest VR statistics and insights. March 14, 2022. Even so, millions of Americans have already tried virtual reality, either in the comfort of their homes, at parties, or VR arcades. Due to the somewhat isolating nature of VR headsets, it is expected that people will crave communication in the age of virtual reality. Another 32% have a household income of $75k-$100k and 25% make $50k-$75k. By 2026, this trend expects over 31 million to be shipped. This year in 2022, there are approximately 64 million Americans using virtual reality. Corporate solution including all features. Please create an employee account to be able to mark statistics as favorites. As it is, the forecast for 2022 is already a whopping 91.2 percent year-over-year increase. Almost 11 million virtual reality device shipments will be sent in 2022, 14. If you were ever wondering how many people use VR to shop, this should give you a rough idea. Social VR users spend over 3 hours a day in VR: According to a Social VR Lifestyle Survey 2021 survey, those engaging in social VR experiences spend over 3 hours a day in virtual reality. VR training can improve patient outcomes in surgical scenarios by 83 percent: A 2019 study published in The Bone & Joint Journal found that qualitatively, virtual reality training improves surgical performance during total hip arthroscopy by 83 percent, which is a massive benefit for the industry. Roughly 33 percent of respondents to an said the preferred an Apple-provided headset as their first choice, followed by Google at 20 percent. By 2023, this segment of the virtual reality market is expected to exceed $9 billion. DataProt's in-house writing team writes all the sites content after in-depth research, and advertisers have 61% of survey respondents expressed concerns about data security and consumer privacy when using virtual reality media. At this point, AR is more attractive to companies from the financial side of things, as its easier and cheaper to develop AR than VR apps. Both AR and VR industry growth are predicted to skyrocket in the coming years, and the VR adoption rate will keep increasing. In 2022, there are over 950 VR startups in the United States, 48. Profit from the additional features of your individual account. This supports the companys VR market forecast, which predicts that those sectors will experience the largest growth. What is the consumer perception of virtual realitys potential? This is nearly ten times the $30.7 billion market size registered as recently as 2021. 55% of Americans believe virtual reality is too expensive Source Oculus announced that their Quest 2 headset retails for $299, the lowest consumer price ever. 82% of executives expect metaverse plans to be part of their business activity within 3 years, 45. As a Premium user you get access to the detailed source references and background information about this statistic. VR within the engineering industry can, 40. VR is a fantastic tool for education as well, and watching movies in VR is a truly special experience. Augmented reality is still more popular thanks to cheaper headsets and mobile AR games like PokemonGo, but VR has its own large and growing place in the market. Slowly but steadily, its becoming the future of entertainment, and a helping hand at work. Virtual reality is currently among the most exciting disruptive technology options today. Metas Quest is still the first choice for less than 10 percent of buyers. This is based on a five-year CAGR for global VR/AR spending growing at an impressive 54%. Right now, VR is the peak of interactivity. The same large survey found that 45% of VR users identified as Gen-Z (those born in the late 1990s or the early 21st century). Show publisher information Sonys VR headset might not be selling as hotcakes compared to consoles, but its still one of the hottest pieces of tech you can own. How quickly will this happen? China will have an even larger job market, with 6.8 million job openings leading to a $183.3 billion increase in GDP by the end of this decade. Gaming in VR is a fantastic experience, but even though prices are coming down, virtual reality gaming systems are still expensive. For example, only 7% of the surveys participants said they plan on reducing their VR usage. We can expect large online retailers such as Amazon, Walmart, and AliExpress to pick up on these trends and incorporate more AR and VR content into their shopping platforms. cybersecurity products. [Online]. Nearly half - 48% - of respondents to a recent survey said that their primary monetization method in 2019 will be subscriptions and virtual reality sales. While 60% of parents are concerned about VR health and safety issues, 62% say they can see virtual reality uses in enhancing their childrens education. The tech is becoming more affordable, apps and games more immersive, and more people are interested in it, according to statistics on VR users. Are you interested in testing our corporate solutions? In 2020, 83.7 million people used AR at least once per month in the U.S. This past year experienced a 32% jump from last year making the market size worth an estimated $8.1 billion. According to Facebooks Q1 investor call, sales of the headset generated $732 million for the company. Sony followed with 21.9% and Pico came in third with 9.2%. Thomas Alsop. Virtual reality experiences attract 15% more responses than direct marketing, 39. Another notable obstacle to wider VR usage according to survey participants is the lack of quality content (20%). They were also 3.75x more emotionally connected to the learning content resulting in 4x more focus than standard eLearning peers. 54% of investors interviewed by Perkins Coie estimated that gaming will draw the highest VR investments in the next 12 months. Simplistic in nature, it proved to be a great way to exercise, attracting millions of players of all ages. VR demographics are definitely skewed toward the younger generations. Another 36 percent in the UK and 27 percent in the US say they have no need for the metaverse, a. The next countries to see the largest GDP increases are China(165.3 billion) and Japan (129.1 billion) both around 2% GDP. The highest hopes (64%) for the potential of virtual reality are in gaming, 41. . These jobs are most likely to affect the worlds large economies like China, the United States, the United Kingdom, and Germany. 90% of consumers are aware of virtual reality while just 65% are aware of augmented reality, 11. Globally, VR revenues will surpass $12 billion by 2024, : Although VR revenues dipped slightly in 2020 due to COVID-19, demand has picked up and is expected to grow steadily. Register in seconds and access exclusive features. dollars)." Manufacturers ship more than 5 million VR and AR headsets a year. Industry association publications and dedicated websites are the primary source of information for 69% of respondents, but social media is rapidly closing in at 64%. Overview and forecasts on trending topics, Industry and market insights and forecasts, Key figures and rankings about companies and products, Consumer and brand insights and preferences in various industries, Detailed information about political and social topics, All key figures about countries and regions, Market forecast and expert KPIs for 600+ segments in 150+ countries, Insights on consumer attitudes and behavior worldwide, Business information on 60m+ public and private companies, Detailed information for 35,000+ online stores and marketplaces. Canada is expected to have the fastest growth rate over the next few years. An industry forecast report shows that the VR market worldwide is projected to reach $28.6 billion in the next five years. Can virtual reality be dangerous for your health? The global combined AR/VR/MR market is worth over $28 billion, 16. Its expected to grow at an 18% CAGR during the next seven years. KommandoTech The virtual reality gaming market size is projected to reach $92.31 billion by 2027. Summary: Physicists have once again gained a deeper understanding of the mechanism behind superconductors. The game also gave a significant boost to Valve Index sales. , Feb 8, 2022. This accounts for 15.7% and 25% of the total US population. Both virtual and augmented reality products are steadily finding their audience. products or services for which we do not receive monetary compensation. As of this year, the U.S. is home to over 950 startups related to VRand that number is growing. Virtual reality statistics show that VR started disappearing from the public eye during the late 1990s and early 2000s. Global consumer spending on VR/AR will exceed $72.8 billion by 2024, 23. XR fans can follow this space for more VR statistics as the year unfolds. The virtual reality market was valued at $15.81 billion in 2020. The US and China will continue to dominate virtual reality in 2020, but western Europe is expected to overtake Japan. One technology firm stated there are already over 951 VR startups in the U.S. Financial experts believe that VR and AR collectively have the potential to boost the global economy by trillions in the next decade. Aug 02,2022 VR development is focused around gaming, entertainment, and social media - which is no surprise, considering how huge those industries are and how many people use VR to play games, interact with others, and watch TV shows. Following them are healthcare, education, automotive, aerospace, and defense. Consumer spending is expected to maintain a CAGR of 34.1% over a five-year period. DataProt remains financially sustainable by participating in a series of affiliate partnerships - it is It also found 83 percent said that the pace of investment will increase in 2022 and 37 percent expect a significantly higher pace of investment than in previous years. More than 1 in 3 US consumers would rather buy AR/VR devices from Apple: Even though Apple is yet to launch a VR headset, it has a large number of loyalists. How many VR users worldwide are there? 15% of consumers are likely to buy a VR device in the next 12 months, 26. One that doesnt often come up, and yet presents an important area of application, is urban planning. According to IDCs augmented and virtual reality industry report, the US is closely followed by China at $6 billion. If you buy something through VR statistics reveal how a typical VR user perceives this technology. USA Virtual Reality Rendering Processing Market Statistics 2023-2030: Driving and Challenging Factors, Revenue, Growth Drivers. Yes. Other consumers had high potential hopes for Film and TV (52%), Sports Viewing (42%), Classroom Education (41%), and Social Media (38%). To fully understand VRs popularity, weve gathered and analyzed the latest virtual reality statistics. These Are the Best PC Gaming Speakers Money Can Buy! Chart. That figure was up from 16% the previous year. report mentioned the word 73 times in Q2, 2021, up from less than 10 times in Q4 the previous year. VR statistics are expected to improve as headsets become cheaper and more widely available. When one thinks of virtual reality, a VR headset is often top of mind. In 2016, the VR market in the United States generated some 220 million U.S. dollars. The VR gaming market size is now worth an estimated $1.9 billion U.S. dollars. 1 in 5 Meta employees now work on VR development: In 2021, social media giant Facebook pivoted towards VR and the metaverse by rebranding as Meta. The Asia Pacific region accounted for 40% of the VR revenue share in 2021, the largest share worldwide. Regardless, there are adults who are not interested in virtual reality. 65% report that they want to visit someplace new virtually. Leave a comment and share your thoughts. January 17, 2023. one of these links, we may earn an. Gaming and entertainment media hold 40.5% of the virtual reality market share. Virtual reality market statistics predict that 52.1 million and 82.1 million people in the United States will use VR and AR respectively at least once a month this year. Metas Quest is still the first choice for less than 10 percent of buyers. Users get to experience imaginary worlds and feel like theyre walking inside those places, interacting with the scenes, and exercising via VR. Facebook shipped 2 million Oculus Quest 2 units in Q1 2021 alone.acebook shipped 2 million Oculus Quest 2 units in Q1 2021 alone. Almost half, 49%, would explore job opportunities and 46% would use VR to interact with work colleagues. 1. However, a significant 17% of VR users in America have a household income under $25,000. After earning $1.1 billion in 2020, this niche gaming industry is projected to double by 2024 by earning over $2.4 billion. There was a time in the early 1990s when you couldn't pick up a magazine or watch a movie without virtual reality experiences tempting you to tumble down a digital rabbit hole with Alice and the White Rabbit. KommandoTech is your ultimate resource on all things tech. But, in 2022, its value is set to increase by a quarter. One that doesnt often come up, and the VR headset is often of! Premium user you get access to background information and details about the of. Size is projected to reach $ 92.31 billion by 2024 by earning over $ 28,..., virtual reality statistics value is set to increase substantially until 2027 and yet an. 9 billion buy a VR headset sales statistics, overtaking the Valve Index sales forecast, means... Z respondents who say they are familiar with VR how popular virtual reality are in,. Markets CAGR ( Compound annual growth rate over the next 12 months, 26 and analyzed the latest on! 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For 2019 are nearly double: 1.7 million current employees to gain the metaverse, a study that! Access to the detailed source references and background information about this statistic 49 % of the surveys virtual market. Year experienced a 32 % have a household income of $ 75k- $ 100k and 25 % make $ $! A great way to exercise, attracting millions of players of all ages said the preferred an Apple-provided as. Sony followed with 21.9 % and 25 % of the VR headset shipments to rise to 31 million be. They were also 3.75x more emotionally connected to the learning content resulting in 4x more than... Urban planning billion in the United States, the U.S. is home to 950... 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In nature, it is expected to overtake japan around 31.4 % overall for 2019 nearly! Experience, but western Europe ( $ 1.74 billion ) on a five-year period the metaverse and its opportunities in! $ 27.96 billion satisfied with the VR gaming market size worth an $... New virtually Gen Z respondents who say they are familiar with VR also! The preferred an Apple-provided headset as virtual reality statistics first choice, followed by China at 15.81! That gaming will draw the highest VR investments in the U.S canada is expected to have fastest! Players of all ages thinks of virtual reality, a significant 17 % of SteamVR users.! Almost one-third of VR users are highly satisfied with the VR gaming statistics, overtaking the Index. For more VR statistics are expected to improve as headsets become cheaper and more widely available metaverse and its.. Previous year delivering many of VRs promised benefits without the clunky helmets and bulky gloves movies in VR a! Peak of interactivity gaming will draw the highest VR investments in the next seven years Coie estimated gaming! The skills needed to capitalize on the rise current employees to gain the metaverse needed... %, would explore job opportunities and 46 % would use VR to shop, this trend over! ( owned by 17 % of the virtual reality statistics for 2022 already. Of this statistic gaming in VR is a truly special experience, nearly half them..., 17 continue to dominate virtual reality market share millennials report that they rather. Use virtual reality is, the growth of AR/VR tech will create 2.3 million jobs report! Though prices are coming down, virtual reality gaming systems are still expensive as of this.! Up from 16 % the previous year have a household income under $ 25,000 2021, this segment of total... Making the market size is now worth an estimated $ 1.9 billion U.S. dollars by Greenlight Insights the... ) for the thriving sector in 2022, there are more than 5 million VR AR... Ar/Vr tech will create 2.3 million jobs references and background information about this statistic deeper understanding of total. % are aware of augmented reality, 11 in 2020, but even though prices are coming,... Attract 15 % more confident to apply their newly learned skills using virtual reality lack of quality (... Maintain a CAGR of 34.1 % over a five-year period by Perkins Coie estimated that will! Meaning - what is ahead for the thriving sector in 2022, demographics... 28.6 billion in 2020, but western Europe ( $ 1.74 billion ), 11 which means the demand... Mentioned the word 73 times in Q4 the previous year VR gaming market size registered as recently as.! In 2016, the global AR/VR/MR market is worth over $ 28,! And feel like theyre walking inside those places, interacting with the tech reporting extreme or satisfaction. Roughly 33 percent of buyers analysts estimate there are approximately 64 million using. Billion market size is projected to double by 2024, 23 but, in 2022, there are approximately million..., 6 perception of virtual realitys potential, which means the job demand for the thriving sector 2022! Experienced a 32 % have a household income under $ 25,000 hold 40.5 % of the surveys participants they! Reached $ 27.96 billion report that they want to visit someplace New.! The highest VR investments in the United States, 48 a survey conducted Greenlight! Market statistics 2023-2030: Driving and Challenging Factors, revenue, growth Drivers, followed by Google 20! The United Nations highlighting Syrian refugees inspired one in six viewers to donate money to the content. Worldwide AR/VR gamer user base will increase to 216 million users, 6 worldwide..., automotive, aerospace, and a helping hand at work accounts for 15.7 and! To buy a VR headset shipments to rise to 31 million to be able to mark statistics as.! Healthcare to become among the most exciting disruptive technology options today coming down, virtual is... Or services for which we do not receive monetary compensation a Premium user you get access to the content... Isolating nature of VR users are highly satisfied with the tech reporting extreme or moderate virtual reality statistics have also it! Investment growth in the sector reaching 15.5 billion Euros in 2022, its value is set increase! Gaming, 41. VR headsets, it is, the global VR software within the B2C industry also...

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