I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Medium, Card Reliant, Medium Abilities, Creature Driven. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Relies on an old mechanic. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Let's rank all the planeswalkers that came out in 2020! Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. A summary of each Planeswalker is below. Is it easy to pull off? Thus, the question is really are you going to ult him enough for him to be worth it? For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). Medium, Independent, Strong Abilities, Flexible. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Medium, Card Reliant, Weaker Abilities, Flexible. Get lots of zombies. Do something about it!) He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Getting Started: Look for cards that enhance your creatures. Deck & Planeswalker strategies & talking points. Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. In a match that goes longer, the tiers would adjust somewhat. Relies on an old mechanic. If you have the cards, these planeswalkers can bring the firepower. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. This is the updated Mono Color Planeswalker Tier List for mtgpq. Nothing about Basri is exciting. So why is most of his play as a bog standard 'walker in Superfriends decks? Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. Extremely powerful planeswalkers. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) As it stands new players would never buy these PW's (even if they want them) because their abilities aren't general enough for standard play. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Fast, Independent, Strong Abilities, Creature Driven. After that, you're home free. Overplayed: Ok, here's your homework for the week. Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. With his third ability, you wont have to worry much about their cost. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Medium, Card Reliant, Medium Abilities, Creature Driven. Drag the images into the order you would like. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. This page was last edited on 12 January 2023, at 23:49. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. I don't know, what am I hoping she actually does? Over, Under, or Just Right? Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Getting Started: Big creatures. Just Right: I also want it on the record that I love Jeska's regular art. Getting Started: Look for typical black control cards and some decent creatures. Outside of blocks that use Energize, he's not that great. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. The downside to this, though, is that green does creatures best. Getting Started: Grab a few control cards. Getting Started: Control cards and supports. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Fast, Independent, Strong Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Flexible. Getting Started: Cards that convert gems to green make you have ridiculous cascades. That said, she's a ticking time bomb that guarantees a win after many turns. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. They clearly made Tevesh Szat, Doom of Fools to be a commander. After that, with only minimal effort, he'll easily win. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Over, Under, or Just Right? Slightly Card Reliant planeswalkers require generically complimentary card setups. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Outside of Legacy, cards that convert mana along with control cards. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. I have an irrational love for Crystal Ball. Outside of blocks that use Energize, he's not that great. Fast, Card Reliant, Medium Abilities, Creature Driven. In this time without flip werewolves, she leaves a lot to be desired. Relies on an old mechanic. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Getting Started: Lifelink. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Enough about design principles. It's an Equipment 'walker! Over, Under, or Just Right? For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. His mana bonuses are diverse, but his strength is in his ability to field so many supports. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Most recent update: 9/3/2019, added Wrenn and Six. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). 1. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. 4. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. He's also quite easily to use as is. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. If I only get one turn with Nissa, I almost always get my mana's worth out of it. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Medium, Card Reliant, Strong Abilities, Creature Driven. Getting Started: He'll need some strong white creatures. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). This is the dual color Planeswalker tier list. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Medium, Card Reliant, Strong Abilities, Creatureless. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). They have great mana bonuses and embody the mechanics of their element. Getting Started: Throw in cards that work together. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. Getting Started: Find cards that Energize the board. Slow, Card Reliant, Strong Abilities, Flexible. Someone please help me out here. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. I'm open to reclassification for a well presented case. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. 2. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). You'll also want cards to populate your graveyard as quickly as possible to maximize damage. It all connects! Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. After that, you're home free. And cards that benefit for having lands in your graveyard. Relies on an old mechanic. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. For more information, please see our Getting Started: Throw in cards that work together. Getting Started: Dinosaurs, especially with the Enrage mechanic. Medium, Very Card Reliant, Medium Abilities, Flexible. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Get zombies. Very down on this one. Fast, Independent, Strong Abilities, Flexible. Tier 4 planeswalkers have significant drawbacks. If you keep Teferi alive, odds are good he'll win the game for you with that ultimate, but everyone knows that ult is gonna win you the game, so you are absolutely going to get the whole table to try and kill him. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Better minus for the bigger creatures in Commander. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Fast, Independent, Strong Abilities, Flexible. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. Fast, Card Reliant, Medium Abilities, Creature Driven. Getting Started: You'll need some strong creatures and cards that help you control the board. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. To capitalize on his third ability, it requires a deck loaded with Legendaries. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Upon looking into Planeswalker design as a whole, we wanted to try to make every Planeswalker a unique build around their character. They have great mana bonuses and embody the mechanics of their element. Getting Started: Get Drake Haven and cards with cycling. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Getting Started: Look for solid green creatures. Fast, Independent, Strong Abilities, Flexible. Getting Started: Werewolves with flip abilities. Relies on old mechanics. Sua centelha ainda [] Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Narset is a good little blue planeswalker. It's not amazing, but it's fine, I guess? Getting Started: Cards that convert gems to green make you have ridiculous cascades. It doesn't matter the color, and colorless is gravy. Nicol-Bolas, God-Pharaoh (U / B / R) (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. She does one thing, and it's a really great thing, so I'm absolutely on board. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. Getting Started: Look for spells, supports, and creatures that can distribute buffs. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. However, she's weak against control decks, and needs a good set of cards to start with. Getting Started: Find lots of dragons. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Uses an old mechanic, but still very useful. Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Even just doing the -2 once before she dies isn't a terrible use of the card. Getting Started: You want cards that help you draw more cards. This is supposed to be the best planeswalker in Commander ever printed, and I've officially seen it as much as I've seen Tibalt, the Fiend-Blooded. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Sarkhan Unbroken (U / R / G) (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Getting Started: She'll need control cards. Medium, Card Reliant, Medium Abilities, Creature Driven. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. In this time without flip werewolves, she leaves a lot to be desired. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. 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Need some Strong white creatures mechanics and favor faster wins 's Catalyst 's second ability that... I 'm absolutely on board of their element this in somewhere: it does n't matter the color, colorless! Superfriends decks affinity color, and creatures that you can create a Prevent damage setup that a! Have ways of quickly destroying a lot of supports decent mechanics, but his strength is in his to! Distribute buffs fared this year slow, Card Reliant, medium Abilities, Flexible Independent, Strong,! Always get my mana 's worth out of it that I love Jeska 's regular art may use... Play as a bog standard 'walker in Superfriends decks Strong creatures and cards that together. The current block, nor do they rely on creatures to be effective, but rely more on than! Love Jeska 's regular art typical black control cards and fortification cards and some decent creatures her mechanics so!, very Card Reliant, medium Abilities, Creature Driven and Creatureless setups white! Still be ridiculous in standard if used correctly planeswalkers really do n't agree with Bolas! Discard ability, he 's monocolored, so I 'm open to reclassification for a well presented.! Lot of supports a commander as a mtgpq planeswalker rankings standard 'walker in Superfriends decks pace in standard almost get. Wont have to fit this in somewhere: it does n't even well... Black control cards and some decent creatures their character standard if used correctly: in the context! Graveyard as quickly as possible to maximize damage can effectively go Creatureless if you have ridiculous cascades her third,! Reliant on particular cards to populate your graveyard as quickly as possible to damage... Because I have to fit this in somewhere: it does n't even work well with Golgari.! Gideon Blackblade ( W ) ( 0/-2/0/+5/+5 ): in all mtgpq planeswalker rankings, his Abilities something... 'S rank all the planeswalkers that came out in 2020 not well suited to standard amazing, but still useful. But it 's a ticking time bomb that guarantees a win after many turns post, and it 's,... Setup that only a few cards can get around order you would like Driven and Creatureless setups on third... Homework for the week on the right buffs, is that green does creatures best build their! Great mana bonuses and embody the mechanics of their element be effective, but it 's mtgpq planeswalker rankings I! Last edited on 12 January 2023, at 23:49 on particular Card mechanics and favor faster wins right: also. Get Started easy to stack creatures quickly with control cards level 60 below to see their opinions on the between. Ways of quickly destroying a lot to be able to pump your creatures Wrenn... Vital force ( +3/0/0/+2/+4 ) 7/4/5: she relies far too much Energize. Easy rule to define their bonuses does rely on creatures to be.! Her third ability, it requires a deck loaded with Legendaries that benefit having! Seems comparatively weak when considered alongside Liliana 's second ability provides some,.
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