The 3 abilities are almost always the same for each discipline. You can either use Burst Volley on cooldown whenever you have enough time to do a full Penetrating Rounds grouping, which generally means you wont get the full benefit of the cooldown reduction, though you may get an additional use out of Burst Volley over the course of the fight; or you can save Burst Volley until right after you finish the Penetrating Rounds grouping to use that grouping twice in a row. Much like Burst Volley, the gap will not appear when Bombing Run is used. As per usual, if you found this video useful please leave a like, comment, or subscribe. The other seems to be related to PvP balance, but there isnt a clear pattern beyond the choice, forcing players to decide which of 3 capabilities they want to keep. There are three different combat modes for three different weapons. This used to be more prevalent back before 3.0 when you had to actually spec into pushback protection, but now every class gets a reduction on it as part of some passive. Only Iron Scraps and mana. Refraction Point also has a very nice bonus, since it causes Penetrating Rounds to deal damage to multiple enemies and Penetrating Rounds applies the armor debuff, this tactical allows you to provide the armor debuff to multiple enemies at the same time, which is super rare. The Gunslinger is a Striker, plain and simple. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. There are very few disciplines that match Sharpshooters level DPS debuff independence. Your email address will never be shared or sold. The second relic depends on which build youre using. When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. Charged Burst will typically be used twice in a row or when the gap in your rotation comes, youll use it once. If youre switching targets temporarily, like to an add that needs to be focused down, only apply Vital Shot if youll get more than 5 ticks out of it, otherwise using Charged Burst instead will deal more damage. Trickshot has 2 procs that are relevant to your rotation: Recoil ControlFiring Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Penetrating Rounds channel now finishes the cooldown on Trickshot. Even if the attack looks like a single-target attack, theres a good chance that its still considered AoE damage. If you played in the last expansion, hold onto whatever you have, though it is unlikely that youll be able to salvage all of them. These builds result in the highest DPS because the individual options synergize with each other to amplify the individual effects. If I missed anything or got something wrong, don't hesitate to tell me.-----The armor can be acquired from finishing the Berg faction story quest line. Note:. You can also utilize this higher DR so you dont have to move out of certain circles when other classes would. SWTORNew WorldElden RingThe WitcherCyberpunk 2077All Games. This benefit comes up occasionally in PvE, usually during DPS checks, though it isnt nearly as useful as it is in PvP. The most notable change is that XS Freighter Flyby has been renamed to Bombing Run, though it affects the names of a few passives as well. Its also ideal to apply Vital Shot as early as possible so you can benefit from the Ranged debuff on as many attacks as possible. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. Outside of specific mechanics, its not usually something at your disposal in group content. It still significantly reduces the effectiveness of their DCD, but not all the way. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. Be sure to pay attention when something is stunnable though, because that often means youre intended to stun it. Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. Hideout isnt always useful as a movement ability, but its incredible when you can use it. This Gunslinger build utilizes high critical rate with a balance of Specialty and Swiftness to provide high-damage, rotational gameplay. Vital Shot has 1 advanced class passive associated with it that is relevant to your rotation that I havent already mentioned: Crack ShotIncreases the range of Flash Grenade, Quick Shot (abilities you dont even have anymore), and Distraction to 30m and increases the range of all blaster, grenade, and charge attacks by 5m and Vital Shot marks its target for 45 seconds. Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. This is your CC break. Almost all of the burst specs in the game have a passive very similar to this one where their spammable AoE has increased critical chance and damage to compensate for not having a DoT spread. Now were basically transitioning into the normal rotation once we start doing Charged Burst. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). Also note that Frost Bullet has an AoE component, and will actually apply your pistol's effects in that explosion radius. She is a versatile DPS class, unlike her other half (Deadeye) that requires Close Range and Back Attack for optimal damage output. (Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. Explore. SWTOR 7.0 Sharpshooter Gunslinger PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! For Sharpshooter, the unique effect is that it has 2 charges. This build offers slightly a few hundred less sustained DPS compared to the High Energy Efficiency build, but its a lot more flexible. I dont know why they decided it would make sense from a lore perspective for a Tech attack to apply a Ranged debuff. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. I take Ballistic Redistribution because I prefer to never have to worry about Energy, but you probably wont need it very often outside of longer fights. A lot of the time things are immune to being knocked back and when they arent immune, its better that theyre all grouped up to be killed as fast as possible. These choices are almost always the same for all disciplines. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. 3 choices which are just old Utility effects. Rondel Dagger enchanted with Unsuspecting Strength becomes a contender for best dagger in the game, and easily the best choice for physical. In case you needed another reason to want to use Penetrating Rounds on cooldown, it also applies the strongest of the DPS debuffs in the game, the armor debuff. Carrying Cool Potions will let you load multiple Frost Bullets per fight, and they're cheap to mass-produce. The reason for this is that you dont have to change the way you gear in order to benefit from the effect. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. Most notably, Sharpshooter is the only ranged spec that offers the armor debuff, so if your group needs ranged DPS and lacks the armor debuff, the group DPS gain from the armor debuff can be enough to compensate for the reduced output from Sharpshooter itself. Aim for clustered enemies. Can I finish this cast before I need to move? This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. There are 3 different tiers to consider. The increased alacrity makes it so you can fit the Penetrating Rounds channel and an additional Trickshot into a similarly sized window of time, even though the gap is normally only a GCD. Healers are also a lot more focused on the raid frame than you will be as a DPS, so they are far better equipped to know when it will be useful for the raid than you will. Tripod 1. The best time to use Hideout is when you know of a specific location that you are certain you will want to return to at some point later in the fight that will be generally safe to return to. Usually, the raid lead will tell you when they want it or a tank will ask for it, but if you see someone getting hit by a bunch of enemies, chuck this at them. If there is downtime during a fight, remember that you can precast things and often place your DoTs on shortly before the boss can actually take damage. One of the ability choices tends to be an offensive cooldown (OCD). I want to give special thanks to everyone who is or has ever been a member of Time Turners. How can I maximize my uptime? Unless its clear that one of your other movement speed boosts is better like if you have already placed Hideout or youre out of range of the boss, this should be your default movement speed boost ability since its the most versatile. The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . Its important to practice your rotation on a dummy at least until you can execute it without having to constantly look at your bar. Stacks up to 2 times. What happens if I dont have time to finish a cast before moving? Gunslinger - Chaos Dungeon/Cube Build . Tell them to call out if and when they want it and be ready to activate it. Hold PositionWhile in cover, Ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. Be sure to take advantage of this proc whenever you have to use Below the Belt since it mitigates the DPS loss from having to spend a GCD to stun something. The only other specs that can do this are Juggernaut / Guardian DPS. So you can expect damage of many thousands at the end of the game You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. 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