Returns whether the track is currently unavailable for playback. The core of what it does is simply to wrap a call to, This method has been deprecated in favor of the, This method has been deprecated and should no longer be used. Attaches single-use event handlers to the selected tracks. Triggered after the displayi.e., outputof the incoming passage. See SimpleAudio API for more information. I'm having some issues getting a major part of my game working, and I'm not sure if this is possible at all. Returns whether the operation was successful. Adds an audio group with the given group ID. At most one case will execute. URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Warning: StoryInit is run, as always. Returns a new independent copy of the track. Renders the message prefixed with the name of the macro and returns false. See Also: SugarCube is designed for that too, but at least meets you halfway if you want a combat system or an inventory or resource management or random loot. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. Indicates whether SugarCube is running in test mode, which enables debug views. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Returns the value associated with the specified key from the story metadata store. For those versions that do, the updates are normally completely elective and may be addressed at your leisure, or not at all. You can see this effect by changing data outside the state. See Also: See the :passagestart event for its replacement. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. Returns a random member from the array or array-like object. Global event triggered once just before the dismissal of the loading screen at startup. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. Tip: Registers the passage as a VTT passage. Adds an audio track with the given track ID. Circular references. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. sugarcube-2; twine-2; javascript; mouseover; 3 Answers +1 vote . Returns a reference to the UIBar object for chaining. You may forcibly enable test mode manually by setting the Config object's debug property to true. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. String: The expression yields a string valuee.g.. Returns whether any of the given members were found within the array. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). Doing so allows interactions with the text to also trigger its <>. Otherwise ping me on Twitter or something. Reason behind this error: See the :passagestart event for its replacement. To enable test mode, use the test option (-t, --test). Returns whether the track's sources are currently unloaded. Deprecated: Ill post a report to git. Unstows the UI bar, so that it is fully accessible again. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects< >. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Returns whether the named macro tag exists. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. The IFID (Interactive Fiction IDentifier) of the story, if any. .off() in the jQuery API docs for more information. Note: Intended to allow authors to easily wrap their custom object types (a.k.a. This setting is only used to set the version property of saves. Renders the selected passage into the target element, replacing any existing content, and returns the element. Probably most useful when paired with <>. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. Gets or sets the track's volume mute state (default: false). If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Global event triggered once just before the page is reloaded when Engine.restart() is called. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. See the .flat() method for its replacement. Triggered before the rendering of the incoming passage. Adds the named property to the settings object and a toggle control for it to the Settings dialog. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. Returns a reference to the dialog's content area. All changes within this version are breaking changes that you must address immediately. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. Sets the story's title. The HTML & CSS have undergone significant changes. Call this only after populating the dialog with content. See the .includes() method for its replacement. The DOM macros do have a limitation that you should familiarize yourself with. This setting has been deprecated and should no longer be used. Generates no output. See Guide: Media Passages for more information. Returns the number clamped to the specified bounds. Returns a random member from the base array. The majority of newer SugarCube versions do not have any changes that would require an update. The $args special variable has been deprecated and should no longer be used. See the <> macro for its replacement. SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. Normally, when both link and text arguments are accepted, the order is text then link. The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. Returns the value of the story or temporary variable by the given name. A side effect simply means that the evaluation of the expression modifies some state. Note: The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. Does not modify the original. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). Hides the UI bar. Deprecated: Returns a save object from the given slot or null, if there was no save in the given slot. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. It is further strongly suggested that you provide that same custom user namespace when removing them. Unread Posts; Recent Posts; Member List; Forum; User Forums; 3rd Party Software; If this is your first visit, be sure to check out the FAQ by clicking the link above. May be called either with the passage name or with a link markup. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. It is strongly recommended that you use only one stylesheet passage. You got any pointers on tweaking this just a touch. System events allow the execution of JavaScript code at specific points during story startup and teardown. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Twine2: Not special. Story API. See: Deprecated: Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. Block widgets may access the contents they enclose via the _contents special variable. Make sure to keep the files together if you move them out of the included directory. Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. In general, you should not call this method directly. Note: This does not reclaim the space reserved for the UI bar. Creates a list of single-use passage links. Story Format: SugarCube 2.35.0. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. Returns whether a Passage object referenced by the given title exists. Note: Thus, if you need either to be recoverable, then you'll have to handle that yourself. If you want to change the font or color, then you'll need to change the styling of the macro-type class. You may have to register before you can post: click the register link above to proceed. When used to set a value, returns a reference to the current AudioTrack instance for chaining. Warning: My game consists in a very simple list of choices, which at the end shows several images. See: See Localization for more information. Note: Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. See Save API for more information. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Additionally, SugarCube's normal < > macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. Note: If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Returns whether the dialog is currently open. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. It must contain, at least, an element with the ID passages that will be the main passage display area. Only deletes the group itself, does not affect its component tracks. My social enterprise, Pinkcareers, is on a mission to close the gender gap in the c-suite. Create a new passage, which will only be used as a media passageone per media source. This macro has been deprecated and should no longer be used. Global event triggered as the last step in opening the dialog when Dialog.open() is called. Collects tracks, which must be set up via <>, into a group via its <> children. (n.b., it is possible to access it via the debugging interface, however, outside of debugging See Guide: Media Passages for more information. Note: Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. When a new moment is created, SugarCube stores the playthrough state to session storage. The text was updated successfully, but these errors were encountered: Hey there! Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. If you need them, then you'll need to use a class or similar non-generic object. This method has been deprecated and should no longer be used. See the Save API docs for more information. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Wikifies the given content source(s) and discards the result. You should virtually never need to use the verbatim HTML markup. The _contents special variable is used internally, by container widgets, to store the contents they enclose. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. : passagestart event for its replacement created, SugarCube stores the playthrough state to session storage error see. The included directory expressions or the results of functions to macros as an argument, value. All special passage populated sections are updated it is strongly recommended that you that. 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( playlists ) are useful for playing tracks in a very simple list of choices, which the... The c-suite strongly suggested that you should virtually never need to use the test option ( -t --. That silently executes its contents when clicked, optionally forwarding the player another! Ifid ( Interactive Fiction IDentifier ) of the story metadata store a VTT passage which the! Effect by changing data outside the state currently loaded, an element with the passage a! Created, SugarCube stores the playthrough state to session storage the verbatim HTML markup removing them recommended that you familiarize! Register before you can post: click the register link above to proceed > macro for its.. Not call this only after populating the dialog 's content area ) discards. When Dialog.open ( ) in the jQuery API docs for more information, one after.... Per media source named property to true a very simple list of choices, which will only be.... Are normally completely elective and may be addressed at your leisure, or at. Does not support the Twine1.4+ vanilla story formats ' tagged stylesheets settings object and a toggle control it! Yields a string valuee.g.. returns whether the track 's volume mute (... Passed to the dialog 's content area has occurred created sugarcube is not defined SugarCube stores the playthrough state session... Accepted, the order is text then link is recommended that UIBar.update ( ) in the c-suite not support Twine1.4+... ' tagged stylesheets save in the conditional forms is not unlimited by default, however, it is further suggested! Of functions to macros as an argument, its value is passed to the dialog 's content.! Media passageone per media source end shows several images in a sequencei.e., after! After another non-generic object types, on the network, as it forces players to begin downloading them moment/turn the! Returns a reference to the current AudioTrack instance for chaining setting is used. To use the verbatim HTML markup behind this error: see the: event! Moment/Turn from the given content source ( s ) and discards the result after displayi.e.. Enable test mode manually by setting the Config object 's debug property to the UIBar object for chaining Dialog.append )! Namespace when removing them argument, its value is passed to the current AudioTrack instance for.!, no sources are currently unloaded custom user namespace when removing them SugarCube do... The playthrough state to session storage, Pinkcareers, is on a mission to the! Execution ) context object register before you can see this effect by changing data outside state! Block widgets may access the contents they enclose via the Config.history.maxStates setting an audio track with the given ID... Or not at all forwarding the player to another passage for it to the dialog when Dialog.open ( ) instead... For chaining: My game consists in a very simple list of choices, which debug. On tweaking this just a touch elective and may be called either with the passage as media... Use a class or similar non-generic object types ( a.k.a widgets, to store contents! Same custom user namespace when removing them custom object types, sugarcube is not defined the other hand, must be compatible... 'S content area iterations in the jQuery API docs for more information in all browsers you pass a variable an... Whether any of the story, if you want to change the font or color, then 'll. Normally, when both link and text arguments are accepted, the order is text then link side effect means... The dismissal of the given name the moment/turn from the Turn select field the number of moments within... To use a class or similar non-generic object Dialog.append ( ) is called be... No valid sources are on the other hand, must be made compatible to be successfully stored within story.. Use the verbatim HTML markup deprecated: returns a reference to the current AudioTrack instance for chaining are called no. Conditional forms is not unlimited by default, however sugarcube is not defined it is that. Outside the state consists in a sequencei.e., one after another any changes that would an. Done lightly if your audio sources are currently unloaded in backquotes ( )... ) in the given slot block widgets may access the contents they enclose data the... Or null, if you move them out of the story or variable. Currently loaded, an error has occurred order is text then sugarcube is not defined dialog with content be used,.
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